Picture of the miniaturized heaters with various lithium mould shapes. (Photo: PNAS)
“Combined with smartphone technology, everyone would have a portable system that can track, monitor and diagnose infections. This is critical for preventing the spread of diseases.”
Virtual reality could help physiotherapy patients complete their exercises at home successfully thanks to researchers at WMG, University of Warwick, who managed to combine VR technology with 3D motion capture.
- Current Physiotherapy techniques require patients to complete exercises at home, which doesn’t include much guidance
- Virtual reality (VR) combined with 3D Motion capture could allow movements to be translated onto an avatar the patient can follow, thanks to researchers at WMG, University of Warwick
- Consumer VR technologies can be used for both providing guidance to physiotherapy exercises, but also to make the exercises more interesting and encourage people to complete the course they need
Currently prescribed physiotherapy often requires patients to complete regular exercises at home. Outside of the clinic, patients rarely receive any guidance other than a leaflet of sketches or static photographs to instruct them how to complete their exercises. This leads to poor adherence, with patients becoming anxious about not getting the exercise right, or simply getting bored by the repetitiveness of the movements.
The advent of consumer virtual reality technology combined with 3D motion capture allows real movements to be accurately translated onto an avatar that can be viewed in a virtual environment. Researchers at the Institute of Digital Healthcare, WMG, University of Warwick are investigating whether this technology can be used to provide guidance to physiotherapy patients, by providing a virtual physiotherapist in the home to demonstrate the prescribed exercises.
Their paper, ‘Timing and correction of stepping movements with a virtual reality avatar’ published today the 28th of February, in the Journal PLOS ONE, has focused on whether people are able to accurately follow the movements of a virtual avatar.
Researchers had to investigate whether people were able to accurately coordinate and follow the movements of an avatar in a virtual environment. They asked participants to step in time with an avatar viewed through a VR headset.
Unknown to the participants, the researchers subtly slowed down or sped up one of the avatar’s steps, such that the participants would have to correct their own stepping movement to stay in time. The effect this correction had on their step timing and synchronisation with the avatar was measured.
“If participants were observed to correct their own stepping to stay in time with the avatar, we knew they were able to accurately follow the movements they were observing.
“We found that participants struggled to keep in time if only visual information was present. However, when we added realistic footstep sounds in addition to the visual information, the more realistic multisensory information allowed participants to accurately follow the avatar.”
Dr Mark Elliott, Principal investigator on the project at WMG, University of Warwick added:
“There is huge potential for consumer VR technologies to be used for both providing guidance to physiotherapy exercises, but also to make the exercises more interesting. This study has focused on the crucial question of how well people can follow a virtual guide.”
Prof. Theo Arvanitis, co-author and Director of the Institute of Digital Healthcare, said:
“Our work and digitally-enabled technological solution can underpin transformative health innovations to impact the field of physiotherapy, and have a direct benefit to patients’ rehabilitation.
“We now plan to investigate other types of movements working closely in partnership with physiotherapists, to establish the areas of physiotherapy that will benefit most from this technology.”
The Latest Updates from Bing News & Google News
Go deeper with Bing News on:
- 3 Ways Men Can Use Virtual Reality to Add Magic to Their Wedding Dayon July 15, 2020 at 5:01 pm
virtual reality platforms, and thought leadership content to attract clients, nurture leads and sell products and services. Learn more and get a free guide at You can connect with Chi @ www.odogwu ...
- Virtual Reality Headsets Market Size to Reach USD 19.8 Billion by 2026 - Valuates Reportson July 15, 2020 at 4:11 pm
The global Virtual Reality Headsets market size is projected to reach USD 19.8 Billion by 2026, from USD 6.8 Billion in 2020, at a CAGR ...
- New Alabama workforce initiative to use virtual reality to boost talent pipelineon July 15, 2020 at 12:18 pm
The new initiative, JumpStartAL will apply virtual reality training solutions from the job simulation company TRANSFRVR and will offer education and training programs to develop technical skills for ...
- Life after prison, in virtual realityon July 15, 2020 at 10:27 am
The Take explores the challenges of life after incarceration through Al Jazeera's award-winning virtual reality film.
- Augmented & Virtual Reality Marketingon July 15, 2020 at 7:22 am
February 19-20, 2020: SMX West March 18-19, 2020: SMX Munich May 19-20, 2020: SMX London (virtual) SMX Next (Virtual): Available On-Demand October 5-6, 2020: SMX Advanced Europe November 11-12 ...
Go deeper with Google Headlines on:
Go deeper with Bing News on:
Virtual reality physiotherapy
- AppliedVR testing the use of at-home virtual reality therapy for chronic painon July 14, 2020 at 4:56 am
AppliedVR already works with more than 200 hospitals to provide virtual reality therapy. Amid the COVID-19 pandemic, the startup sees the potential to use its technology as a home-based therapy for ...
- Macon native creates virtual reality experience for hospice patientson July 10, 2020 at 9:13 pm
At the Savannah College of Art & Design, Macon native Richon Watson spent his final quarter creating virtual reality experiences for a good cause. Watson and fellow classmates with SCAD's VR for Good ...
- 7 Things You Never Knew About Going to Therapyon July 10, 2020 at 5:08 am
If I'm being real, I have to admit that I was totally hesitant to start seeing a therapist. Sure, I'd been wanting a pro opinion on my intense anxiety issues for a while — but still, I was beyond ...
- Virtual reality shows promise in treating chronic painon July 9, 2020 at 3:14 pm
Virtual reality (VR) is increasingly used to enhance personal experience video games and other entertainment applications. Now, a first-of-its-kind clinical trial conducted by digital health startup ...
- First Scientific Study Using Virtual Reality to Treat Chronic Pain at Home Finds AppliedVR Platform Feasible, Scalable and Effectiveon July 9, 2020 at 3:05 pm
First scientific study using virtual reality to treat chronic pain at home finds AppliedVR platform feasible, scalable and effective.