Imagine holding hands with a loved one on the other side of the world. Or feeling a pat on the back from a teammate in the online game “Fortnite.”
Northwestern University researchers have developed a new thin, wireless system that adds a sense of touch to any virtual reality (VR) experience. Not only does this platform potentially add new dimensions to our long-distance relationships and entertainment, the technology also provides prosthetics with sensory feedback and imparts telemedicine with a human touch.
Referred to as an “epidermal VR” system, the device communicates touch through a fast, programmable array of miniature vibrating actuators embedded into a thin, soft, flexible material. The 15-centimeter-by-15-centimeter sheet-like prototypes comfortably laminate onto the curved surfaces of the skin without bulky batteries and cumbersome wires.
“People have contemplated this overall concept in the past, but without a clear basis for a realistic technology with the right set of characteristics or the proper form of scalability. Past designs involve manual assemblies of actuators, wires, batteries and combined internal and external control hardware,” said Northwestern’s John A. Rogers, a bioelectronics pioneer. “We leveraged our knowledge in stretchable electronics and wireless power transfer to put together a superior collection of components, including miniaturized actuators, in an advanced architecture designed as a skin-interfaced wearable device — with almost no encumbrances on the user. We feel that it’s a good starting point that will scale naturally to full-body systems and hundreds or thousands of discrete, programmable actuators.”
“We are expanding the boundaries and capabilities of virtual and augmented reality,” said Northwestern’s Yonggang Huang, who co-led the research with Rogers. “By comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface that could significantly enhance experiences.”
The research will be published on Nov. 21 in the journal Nature.
How it works
Rogers and Huang’s most sophisticated device incorporates a distributed array of 32 individually programmable, millimeter-scale actuators, each of which generates a discrete sense of touch at a corresponding location on the skin. Each actuator resonates most strongly at 200 cycles per second, where the skin exhibits maximum sensitivity.
“We can adjust the frequency and amplitude of each actuator quickly and on-the-fly through our graphical user interface,” Rogers said. “We tailored the designs to maximize the sensory perception of the vibratory force delivered to the skin.”
The patch wirelessly connects to a touchscreen interface (on a smartphone or tablet). When a user touches the touchscreen, that pattern of touch transmits to the patch. If the user draws an “X” pattern on the touchscreen, for example, the devices produce a sensory pattern, simultaneously and in real-time, in the shape of an “X” through the vibratory interface to the skin.
When video chatting from different locations, friends and family members can reach out and virtually touch each other — with negligible time delay and with pressures and patterns that can be controlled through the touchscreen interface.
“You could imagine that sensing virtual touch while on a video call with your family may become ubiquitous in the foreseeable future,” Huang said.
The actuators are embedded into an intrinsically soft and slightly tacky silicone polymer that adheres to the skin without tape or straps. Wireless and battery-free, the device communicates through near-field communication (NFC) protocols, the same technology used in smart phones for electronic payments.
You could imagine that sensing virtual touch while on a video call with your family may become ubiquitous in the foreseeable future.”
“With this wireless power delivery scheme, we completely avoid the need for batteries, with their weight, size, bulk and limited operating lifetimes,” Rogers said. “The result is a thin, lightweight system that can be worn and used without constraint, indefinitely.”
Veteran describes importance of sensory feedback
Everyone can imagine how this type of technology could be combined with a VR headset to create more interactive and immersive gaming or entertainment experiences. But for U.S. Army veteran Garrett Anderson, epidermal VR might provide a much-needed solution to a real-life problem.
At 4 a.m. on Oct. 15, 2005, Anderson was ambushed during his deployment in the Iraq War and lost his right arm just below the elbow.
“A bomb exploded under my truck,” Anderson said. “It blew the entire engine out of the vehicle. Then shrapnel came through the vehicle and severed my arm, which was hanging on by tendons.”
Anderson recently tried Northwestern’s system, integrated with his prosthetic arm. When wearing the patch on his upper arm, Anderson could feel sensations from his prosthetic fingertips transmitted to his arm. The vibrations felt more or less intense, depending on the firmness of his grip.
I need to know the amount of grip that I’m applying, so that I don’t hurt something or someone.”
Sgt. Garrett Anderson
U.S. Army veteran
“Say that I’m grabbing an egg or something fragile,” said Anderson, who is now the outreach coordinator at the University of Illinois’ Chez Veterans Center. “If I can’t adjust my grip, then I might crush the egg. I need to know the amount of grip that I’m applying, so that I don’t hurt something or someone.”
‘I have never felt them with my right arm’
As people who have had amputations use the device, the experience could become more seamless.
“Users develop an ability to sense touch at the fingertips of their prosthetics through the sensory inputs on the upper arm,” Rogers explained. “Overtime, your brain can convert the sensation on your arm to a surrogate sense of feeling in your fingertips. It adds a sensory channel to reproduce the sense of touch.”
Anderson believes this device could potentially “trick” his brain in a way that relieves phantom pain. He also imagines that it could allow him to interact with his children in a new way.
“I lost my arm 15 years ago,” he said. “My kids are 13 and 10, so I have never felt them with my right arm. I don’t know what it’s like when they grab my right hand.”
‘A starting point’
Rogers views the current device as a starting point. “This is our first attempt at a system of this type,” he said. “It could be very powerful for social interactions, clinical medicine and applications that we cannot conceive of today, beyond the obvious opportunities in gaming and entertainment.”
He and Huang are already working to make the current device slimmer and lighter. They also plan to exploit different types of actuators, including those that can produce heating and stretching sensations. With thermal inputs, for example, a person might be able to sense how hot a cup of coffee is through prosthetic fingertips.
The Northwestern team believes the overall engineering framework can accommodate hundreds of actuators with dimensions significantly smaller than those used currently, which have diameters of 18 millimeters and thicknesses of 2.5 millimeters.
Eventually, the devices could be thin and flexible enough to be woven into clothes. People with prosthetics could wear VR shirts that communicate touch through their fingertips. And along with VR headsets, gamers could wear full VR suits to become fully immersed into fantastical landscapes.
“Virtual reality is a very important emerging area of technology,” Rogers said. “Currently, we’re just using our eyes and our ears as the basis for those experiences. The community has been comparatively slow to exploit the body’s largest organ: the skin. Our sense of touch provides the most profound, deepest, emotional connection between people.”
Learn more: ‘Epidermal VR’ gives technology a human touch
The Latest on: Virtual reality
- LSU Baseball Implementing Virtual Reality to Help Hitters Gauge Tendencies of Opposing Pitcherson January 31, 2020 at 9:07 am
Now it looks like the hitters are going to benefit from modern technology. Mainieri revealed on Thursday the team is installing something called "Win Reality," which essentially is a virtual reality ...
- Around the Air Force: C-130 Virtual Reality Maintenance, Microgrid Project and MilTaxon January 31, 2020 at 5:03 am
Today's look Around the Air Force features a look at Virtual Reality maintenance software for C-130s, a more resilient power grid technology and MilTax benefits for this tax season. (Hosted by Senior ...
- Global Virtual Reality Technologies Market 2020-2025:Demand Growth, Current Trends, Business Opportunities, Size, Share and Industry End Useron January 31, 2020 at 4:09 am
Our expert research analysts have been trained to map research needs to the right research resources and gain a unique advantage when compared to competitors. We provide lightning, intelligent, ...
- Indians are embracing e-sports with augmented and virtual realityon January 30, 2020 at 11:02 pm
E-sports has emerged as an important mix in Indians’ overall sports-viewing experience. About 73% of Indians have watched e-sports, and 57% have played one, well ahead of enthusiasts in the US, UK, ...
- Virtual Reality (VR) Market in Gaming, Education, and Simulations 2020-2025on January 29, 2020 at 10:08 pm
Dublin, Jan. 29, 2020 -- The "Virtual Reality (VR) Market in Gaming, Education, and Simulations 2020-2025" report has been added to ResearchAndMarkets.com's.
- Virtual Reality System Helping North Texas Veterans With Post-Traumatic Stresson January 29, 2020 at 3:38 pm
It was dusk. There were flies buzzing around. A jet had just passed overhead. Whatever scenario led to post-traumatic stress for a veteran, a new virtual reality system at the VA North Texas aims to ...
- Better than reality: NASA scientists tap virtual reality to make a scientific discoveryon January 29, 2020 at 1:01 pm
NASA scientists using virtual reality technology are redefining our understanding about how our galaxy works. Using a customized, 3-D virtual reality (VR) simulation that animated the speed and ...
- Virtual Reality and the Physical World Literally Collide in Hilarious Videoon January 29, 2020 at 7:00 am
Here's the thing about virtual reality that might not be immediately apparent: it can be a bit dangerous. Venturing out into a virtual experience itself isn't necessarily dangerous; it's virtual, ...
- Fighting wildfires with virtual realityon January 29, 2020 at 5:05 am
As wildfires across the world become more frequent and intense, firefighters are turning to technology to prepare for them.
- Using virtual reality to help individuals with autism spectrum disorderon January 29, 2020 at 12:44 am
Novel interventions using virtual reality to aid individuals with autism spectrum disorder (ASD) handle common scenarios may include helping youngsters navigate air travel. This example and more are ...
via Bing News
The Latest on: Epidermal VR
- Panasonic's compact, HDR-capable VR goggles actually look kinda coolon January 14, 2020 at 4:00 pm
Home VR is going to hit the mainstream big time this decade, and personally I can't wait. If you're yet to experience the insane ability this rising technology has to fully immerse you in a ...
- Virtual reality may prevent effective formation of visual memorieson January 11, 2020 at 4:00 pm
The new study specifically focused on the visual memory retention differences between active and passive VR. Active VR is when a head-mounted display (HMD) responds to subjective movements ...
- Wearable Pressure Sensors Monitor and Detecton January 3, 2020 at 2:02 pm
Recent examples of new wearable tech include an epidermal VR system that enables a sense of touch under development at Northwestern and a joint project to create stretchable, battery-free skin patches ...
- Year in review: Most innovative tech reveals of 2019 [videos]on December 23, 2019 at 12:39 pm
The team installed pressure sensors on the fingertips of Anderson’s prosthetic hand. Furthermore, they placed an epidermal VR patch on the residual arm stump, enabling him to grasp objects.
- ‘Epidermal VR’ System Featured in CNN, Other Outletson November 21, 2019 at 4:00 pm
FacilitiesView our facilities located in several connected buildings on the Evanston campus, plus a space in San Francisco. HistoryView our growth and timeline since the school was established in 1909 ...
- New Epidermal Virtual Reality System Gives Technology a Human Touchon November 20, 2019 at 4:36 pm
Show Full Article Referred to as an "epidermal VR" system, the device communicates touch through a fast, programmable array of miniature vibrating actuators embedded into a thin, soft, flexible ...
- Scientists bid to create finishing touch for VRon November 20, 2019 at 10:11 am
Virtual reality may be able to transport our sight and sound senses to new heights but one area it has failed to immerse us in is the power of touch. Scientists in the US have developed a ...
- Scientists bid to create finishing touch for VRon November 20, 2019 at 10:10 am
But researchers from Northwestern University believe the system, known as epidermal VR, could be useful in other cases as well, from a child touching a display relaying the gesture to a family ...
- Scientists bid to create finishing touch for VRon November 20, 2019 at 10:05 am
But researchers from Northwestern University believe the system, known as epidermal VR, could be useful in other cases as well, from a child touching a display relaying the gesture to a family member ...
via Bing News