Augmented reality is the enhancement of human perception through overlaying technologies that can expand, annotate and even record the user’s moment-to-moment experience.
Those designing coming augmented reality systems should make them adaptable to change, resistant to hacking and responsive to the needs of diverse users, according to a white paper by an interdisciplinary group of researchers at the University of Washington’s Tech Policy Lab.
Though still in its relative infancy, augmented reality promises systems that can aid people with mobility or other limitations, providing real-time information about their immediate environment as well as hands-free obstacle avoidance, language translation, instruction and much more. From enhanced eyewear like Google Glass to Microsoft’s wearable HoloLens system, tech, gaming and advertisement industries are already investing in and deploying augmented reality devices and systems.
But augmented reality will also bring challenges for law, public policy and privacy, especially pertaining to how information is collected and displayed. Issues regarding surveillance and privacy, free speech, safety, intellectual property and distraction — as well as potential discrimination — are bound to follow.
The Tech Policy Lab brings together faculty and students from the School of Law, Information School and Computer Science & Engineering Department and other campus units to think through issues of technology policy. “Augmented Reality: A Technology and Policy Primer” is the lab’s first official white paper aimed at a policy audience. The paper is based in part on research presented at the 2015 International Joint Conference on Pervasive and Ubiquitous Computing, or UbiComp conference.
Ryan Calo, assistant professor of law and Tech Policy Lab co-director, is lead author together with Batya Friedman of the Information School and Tadayoshi Kohno and Franziska Roesnerof computer science and engineering. Other co-authors are Emily McReynolds, UW Tech Policy Lab associate director; Tamara Denning, who graduated from the UW in computer science and engineering and is now an assistant professor at the University of Utah; Bryce Newell, who graduated from the UW Information School and is now a postdoctoral researcher the University of Tilburg; Information School doctoral student Lassana Magassa and School of Law alumnus Jesse Woo.
The researchers used a method of work designed by the Tech Policy Lab for evaluating new technologies, first conferring with those in the computer science field to define augmented reality as precisely as possible. Then they look to the humanities and social sciences — information science, in this case — to consider the impact of the technology in question on various end users. They called these “diversity panels.”
Magassa, who organized the diversity panels, said they help to ensure that underrepresented groups are highlighted in a way that makes sense to those that develop technology and its governing policies.
“They also are important in that they increase the likelihood that the people who develop such policies get to hear and consider alternate points of view, concerns and visions as they design and develop technology policies,” he said.
The researchers sorted issues raised by augmented reality into basic categories: those relating to the collection of information, and those relating to its display.
- The collection of information raises issues that include a reasonable expectation of privacy, the First Amendment right to free speech, intellectual property and the relaying of information to third parties.
- The display of information in augmented reality systems prompted questions about harm caused by errors or negligence, product liability and potential discrimination or even digital assault.
The group arrived at a set of recommendations for policymakers that “do not purport to advance any particular vision, but rather provide guidance that can be used to inform the policymaking process.”
Their recommendations, briefly put, were:
The Latest on: Augmented Reality
via Google News
The Latest on: Augmented Reality
- Cannes Market, Tribeca, Museum of Other Realities Launch Virtual Reality Programon May 12, 2020 at 1:00 pm
Having planned a major physical expansion to its immersive and augmented reality program, the Cannes Festival’s Marché du Film is channeling those energies into an extensive online event taking up the ...
- ePlay and TetaVi Announce Augmented Reality Partnershipon May 12, 2020 at 12:38 pm
"TetaVi's technology is quick and easy to set-up for new ePlay mobile games to offer unique in-game 3D and augmented reality experiences with celebrities and in-game characters." According to Forbes, ...
- Augmented Reality Market Inclinations and Development Status Highlighted During Forecast Period 2018-2025on May 12, 2020 at 7:45 am
Global Augmented Reality Market to reach USD 149 billion by 2025.Global Augmented Reality Market valued approximately ...
- Augmented Reality and Virtual Reality in Healthcare Market Future Prospects 2026 | Philips Healthcare, Simulaids, GE Healthcareon May 12, 2020 at 4:36 am
Global Augmented Reality and Virtual Reality in Healthcare Market Outlook provides thoughtful analysis of current issues facing the industry, along with current facts and statistics about the ...
- Enterprise outlook: Augmented reality & virtual reality during a pandemicon May 12, 2020 at 4:00 am
That's pretty much described enterprise AR/VR over the last half-decade. Could a global calamity and a seismic shift in the way we work and interact change that? Some very serious-minded people think ...
- TikTok is developing a branded augmented reality video effect to rival Snapchaton May 11, 2020 at 7:41 am
TikTok is developing an ad format that will let users create videos using branded augmented reality effects, due to arrive sometime in Q3.
- Augmented Reality From Every Australian Wineon May 11, 2020 at 6:09 am
A bold move to bring augmented reality to every Australian wine is coming to fruition, and local producers are set to benefit. From ...
- Virtual and augmented reality investment at 2013 levels in first quarteron May 9, 2020 at 7:16 am
The first quarter of this year saw AR/VR investment volume at a quarterly level last seen back in 2013, and even with COVID-19, it could be a trend.
- Manufacturers use augmented reality to retool production lines and retrain employeeson May 7, 2020 at 3:56 am
Rockwell Automation uses digital transformation tools to help manufacturers pivot to meet new business demands and modernize supply chains.
- Apple and Lamborghini Team Up to Let iPhone Users View the New Huracán EVO RWD Spyder in Augmented Realityon May 6, 2020 at 7:11 am
Lamborghini today announced that all iPhone and iPad users will be able to view the new Huracán EVO RWD Spyder using Augmented Reality ...
via Bing News