Jun 272011
 

Since 2000, there have been 110 million car accidents in the United States, more than 443,000 of which have been fatal — an average of 110 fatalities per day.

These statistics make traffic accidents one of the leading causes of death in this country, as well as worldwide.

Engineers have developed myriad safety systems aimed at preventing collisions: automated cruise control, a radar- or laser-based sensor system that slows a car when approaching another vehicle; blind-spot warning systems, which use lights or beeps to alert the driver to the presence of a vehicle he or she can’t see; and traction control and stability assist, which automatically apply the brakes if they detect skidding or a loss of steering control.

Still, more progress must be made to achieve the long-term goal of “intelligent transportation”: cars that can “see” and communicate with other vehicles on the road, making them able to prevent crashes virtually 100 percent of the time.

Of course, any intelligent transportation system (ITS), even one that becomes a mainstream addition to new cars, will have to contend with human-operated vehicles as long as older cars remain on the road — that is, for the foreseeable future. To this end, MIT mechanical engineers are working on a new ITS algorithm that takes into account models of human driving behavior to warn drivers of potential collisions, and ultimately takes control of the vehicle to prevent a crash.

The theory behind the algorithm and some experimental results will be published in the journal IEEE Robotics and Automation Magazine. The paper is co-authored by Rajeev Verma, who was a visiting PhD student at MIT this academic year, and Domitilla Del Vecchio, assistant professor of mechanical engineering and W. M. Keck Career Development Assistant Professor in Biomedical Engineering.

Avoiding the car that cried wolf

According to Del Vecchio, a common challenge for ITS developers is designing a system that is safe without being overly conservative. It’s tempting to treat every vehicle on the road as an “agent that’s playing against you,” she says, and construct hypersensitive systems that consistently react to worst-case scenarios. But with this approach, Del Vecchio says, “you get a system that gives you warnings even when you don’t feel them as necessary. Then you would say, ‘Oh, this warning system doesn’t work,’ and you would neglect it all the time.”

That’s where predicting human behavior comes in. Many other researchers have worked on modeling patterns of human driving. Following their lead, Del Vecchio and Verma reasoned that driving actions fall into two main modes: braking and accelerating. Depending on which mode a driver is in at a given moment, there is a finite set of possible places the car could be in the future, whether a tenth of a second later or a full 10 seconds later. This set of possible positions, combined with predictive models of human behavior — when and where drivers slow down or speed up around an intersection, for example — all went into building the new algorithm.

The result is a program that is able to compute, for any two vehicles on the road nearing an intersection, a “capture set,” or a defined area in which two vehicles are in danger of colliding. The ITS-equipped car then engages in a sort of game-theoretic decision, in which it uses information from its onboard sensors as well as roadside and traffic-light sensors to try to predict what the other car will do, reacting accordingly to prevent a crash.

When both cars are ITS-equipped, the “game” becomes a cooperative one, with both cars communicating their positions and working together to avoid a collision.

Read more . . .

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