An Example of Micro Payments as the Wave of the Future: Games
Friday, June 26th, 2009

- Image via CrunchBase
Mochi Media Launching Payments Platform For Flash Games. Early Results Are Stunning
Mochi Media
continues to quietly build out monetization and reporting tools for Flash game developers. In May we reported on the big growth in their ad network – over 100 million people a month now play games that include their ads. You can find their games on big sites like Hi5, RockYou and Meebo. We’ve heard that games that include Mochi Media stats or advertising products are played over 1.5 billion times a month.
These games are embedded on publisher sites and are very often “borrowed” by other sites who just lift the Flash files. So it’s important that the game files generate revenue directly. Ads served by the publisher around the game aren’t reliable. Mochi Media puts the ads directly into the games, so even if they are ripped off, the ads still show and create revenue.
The problem is these ads don’t make a whole lot of money – the industry average is around $0.50 per 1,000 game plays.
To fuel revenue growth to developers (and therefore Mochi Media), the company has launched a payments platform called MochiCoins with a handful of game developers. MochiCoins lets developers charge for game upgrades – users can pay for coins via credit card, PayPal or SuperRewards, and the coins that then be used to purchase upgrades in games.
The early results, we’ve heard from someone close to a game developer on the platform, are stunning.
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- Heyzap introduces virtual goods system for Flash web games (games.venturebeat.com)
- Hi5 begins giving developers access to its virtual currency (venturebeat.com)
- WildTangent, Mochi Form Ad Network (xconomy.com)
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